![Shani stotra download mp3](https://kumkoniak.com/100.jpg)
It's pure geometry, the closer to the peeping sights you place a wall, the less they can see you.Quote from: Ssnake No - but to be honest, I don't think this would be necessary or make a difference to begin with. If this would have been an Abrams tank, the smoke screen would have been too close to my position and my freedom to move forward would have been significantly decreased. In this screenshot, one round goes into the target within the town. This screen allowed me to totally ignore the threat on my right and move back and forward with impunity to engage the target in front of me. I aimed the turret to the right and deployed two rounds of smoke grenades, which fell some 80 meters away from my position and covered a wide arc (white puffs in this image).
![steel beasts pro steel beasts pro](https://i.ytimg.com/vi/3Vw1ZXkIMZo/maxresdefault.jpg)
There was another enemy vehicle watching my tank. As I moved the tank forward, I immediately came under fire from my right flank. In this case, that driving distance was some 40 meters or so. See how the Bradley in the image above is behind a slight elevation in the terrain? This meant that in order to hit it, I would have to drive my tank ahead. I'm unbuttoned and looking through the binoculars. That artillery fire (grey smoke) definitively didn't help to find out the remaining enemy vehicles. More indirect fire missions were called on the suspected enemy positions. We started moving in bounds, parallel to the axis of the town, with my commander tank in the lead. including hidden dismounts), we needed to destroy all the enemy vehicles remaining in the northeast. Although we never intended to completely clear the town (i.e. The majority of enemy destroyed vehicles were in the southwest and middle parts of the town. We were able to destroy 9 (out of 12) Bradleys to the loss of 3 T72M1s. I kept my tanks at a healthy distance from the town to avoid fire from dismounts hidden within the houses. Note how they are using smoke to cover their advance (white clouds in front of the tanks). 1st platoon closes into the town immediately after the indirect fire mission is over. In this image, 1st platoon moves forward while an indirect fire mission (grey smoke in the backgroung) falls onto the enemy position. The road in our left flank provided a covered approach into the town. Fortunately, we are equipped with latest generation smoke grenades that can block their IR imaging systems.ġst platoon moving up, seconds before deploying into combat formation.ĭue to the nature of the terrain in front of the town, our attack ended up leaning heavily on our left flank. The main threat to our tanks are the anti-tank missiles of the Bradleys. Note the TRPs (black crosses in the enemy-held town). The town where the enemy is located is about 2 km wide. A company of Bradley M2A2 IFVs was about to start its defense preparations within a town in our path. We were to remove a small bump in the road so the battalion could keep its advance towards its objective. I was in command of the advance guard company of a tank battalion.
![steel beasts pro steel beasts pro](https://i.ytimg.com/vi/wVEEKFafFiA/maxresdefault.jpg)
I had the opportunity to command a company of T-72M1s in a hasty attack against a town defended by a company of Bradley M2s IFVs. Just after the preparatory artillery barrage, the T-72s emerge from cover and dash towards the enemy, throwing smoke forward to gain a couple of hundred meters of closing. In that thread, a couple of fellow virtual tankers pointed out that in Soviet tanks the smoke grenades are thrown so forward (compared to their Western counterparts) in order to assist in the offensive.
![Shani stotra download mp3](https://kumkoniak.com/100.jpg)